Computers and Electronics
10000 is the number of games you can play.
The goal of the game is to score 10,000 points by rolling winning combinations with 6 dice.All you need to play is a pen, paper, and 6 dice.Pick out any winning combinations that earn you points by rolling the dice, like three-of-a-kinds, straights or even ones or fives.As you roll the dice, keep a record of each person's score and see who the lucky player is.
Step 1: If you want, you can have everyone roll a die and decide who goes first.
If you have less than 6 players, this works well.Have each person roll one of the dice.The game will go to the left if someone rolls the highest number first.Roll if there is a tie for the highest number.
Step 2: Roll all 6 dice.
Take all 6 dice and shake them in your hand before rolling them.It's easier to keep track of the dice if you keep them on an even surface.
Step 3: You can score dice such as ones, fives and three-of-a-kind.
1 and 5 are the only numbers that earn you points when you roll just one or two of them.Rolling a 1 earns 100 points and a 5 earns 50 points.A 3-of-a-kind is worth 100 times the number on the dice, with the exception of 3 ones, which are worth 1,000 points.You earn double the amount for each number over 3-of-a-kind that you roll.If you rolled the 6 dice and got a 2, 1, 4, 1, 6, 5, your score would be 250.There are 3 twos and 3 threes that are worth 200 and 300.The 3 ones that don't follow the rule are worth the most points at 1,000.If you roll 3 twos, you will get 200, 400, 800, and 600 points.You have to roll the 3-of-a-kind all in one roll.
Step 4: If you earn straight or 3 pairs, you will get 1,500 points.
This is worth 1,500 points if you roll a 1, 2, 3, 4, 5, and 6 straight.This is worth 1,500 points if you roll 3 pairs of dice at the same time.If you rolled 2 threes, 2 fives and 2 sixes, that would be worth 1,500 points.The rules of a low straight are worth 1,250 points, and a high straight is worth 50 points.This is worth 1,500 points if you roll 4-of-a-kind and a pair in one roll.
Step 5: You should set at least 1 aside if you have scoring dice.
The scoring dice include things like a 1 or a 5 as well as 3-of-a-kinds or any other point-earning combinations.If you rolled dice that earned you points, set them aside.You can set as many aside as you want to score, but you need to set at least 1 aside to keep going.The dice you set aside won't be rolled again on that turn and will be counted as part of the score.
Step 6: Get on the board with at least 750 points on your first turn.
750 points is how you earn your way into the game.If you don't earn 750 points on your first turn, you have to wait until it's your turn again to try and get more.If you roll as many times as possible, but only earn 450 points, this isn't enough to keep you on the board and you'll need to start over again next time.When it is their turn to begin scoring, each person will need to earn 750 points.On the first turn, players need to earn 750 points.You can keep as much or as little points as you want.
Step 7: If you do not have any scoring dice, stop your turn.
If you rolled single or double numbers, you won't get points for that round.Even if you put scoring dice aside earlier, you still have to roll 5 or fewer dice.When you roll dice that don't add up to any points, your total for that round returns to zero and you're done.If you set aside 3 twos on your first roll, and then rolled a 2, 4, and 6 the points you earned on that roll no longer count.
Step 8: You can roll with no score or you can keep rolling until you're satisfied with your score.
At least one to be scored for each roll should be set aside.The first player's turn ends when they either keep their score or roll dice that aren't worth any points.If you first rolled 3 sixes, you would set aside the 6es that are worth 600 points.You got 1, 5, and 4 when you rolled the remaining 3 dice.Your total is now up to 750 points.You could either keep this score or roll the remaining die to see if you could get even more points.If you set aside 4 dice that earned you points and decide to roll the remaining 2 again, but you get a 4 and a 6, your total score for that turn is 0 because neither of these numbers earn points, and your turn ends.You can continue scoring if you set aside all 6 dice.
Step 9: Pass the dice to the next person if you have a good score.
Either have each person keep track of their own score or appoint someone as the scorekeeper to add up everyone's points for them on one piece of paper.The player to the left will get the dice if you've calculated your score for that round.If you earned 800 points during the first round and 450 points in the next round, your total would come to 1,250 and you would add on to your score each round.
Step 10: Pick which dice to keep to get others back in the game.
You don't have to set them aside if you have multiple scoring dice.Many players like to keep as many dice as possible so they can score more points.If you rolled 2 ones and one 5, you could put the 5 back in the game to help your odds of rolling a three- or four-of-a-kind.
Step 11: Accepting a good score does not make you take a risk.
It's a good idea to stop rolling the dice if you're happy with your score and don't want to lose points.You don't need to keep rolling even if you have more dice.
Step 12: If you have a lead, keep rolling your dice.
If you're not worried about losing points, you can take a risk and see what you get.If you have 4 or 5 scoring dice, this is a good time to keep rolling.If you're feeling lucky or don't mind losing points, you should roll the last sixth die.
Step 13: Win the game if you accumulate at least 10,000 points before the other players.
The other players get one more turn when a player reaches 10,000 points.The player who earned the most points first wins.The person with the most points wins if someone else earns at least 10,000 points.Some people play by the rules, but this isn't mandatory.