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A chessboard can be set up.
Chess is a game that humans still enjoy playing.Chess has only a few rules, but can become very complex.It's easy to set up a chessboard and learn the rules.This article can help you get started.
Step 1: The board needs to be set so the bottom-right square is a light square.
Both players will have a square on the edge of the board.The setup for each player is the same.You put your pieces on the two horizontal rows closest to you.The first rank is where the major pieces go.The pawns are placed on the second rank.Chess uses every square on the board.When setting up your chessboard, it's a good idea to keep in mind that White and Black are always on the same rank.
Step 2: Each corner has rooks in it.
Your rooks are tall pieces that move in straight lines horizontally and vertically.There are two corners with a rook on them.It can be difficult to tell what a piece is without knowing the icons on the bottom of the pieces.The symbol for a rook is.
Step 3: The knights should be near the rooks.
The knights go to the right and left of the rooks.Knights move three squares in an "L" shape, first two spaces in one direction, then one space in another, or first and second spaces both in the same direction.The only pieces allowed to do so are the Knights.There is a symbol for a knight.
Step 4: The knights should be placed inside the bishops.
Next to the knights are the tall, round-topped bishops.The bishop only moves along diagonal lines.There is a symbol for a bishop.The left bishop will start on a dark square.The right bishop starts on a light square.
Step 5: The queen will be placed on the remaining square.
The queen goes on the remaining white square in the middle of the first rank if you are the white side.The queen goes on the remaining black square if you are playing black.One of the tallest pieces in the game is the queen.She can move anywhere on the board, making her the most powerful piece.The queen's symbol is.
Step 6: The king should be placed on the last open square of the first rank.
The king is usually the tallest piece on the board and has a crown topped with a cross.The king can only move in one direction at a time.The rest of your pieces are used to protect your king.You lose the game if you lose your king.The king's symbol is.
Step 7: The pawns should be placed near the second rank.
The lowly pawns should be lined up like a wall on the second rank.Pawns can make a variety of special moves, but they only move one space at a time.The symbol for pawns is.The players are ready to play once they place their pieces.
Step 8: Take a second to review your pieces.
The first two rows should look like this.
Step 9: "Checkmating" your opponent's king is how to win the game.
This happens when the king can't escape.Your opponent's king is merely "in check" if you could capture him on your next move, but the opponent has a means of escaping.If it's possible for a player to move his/her king immediately, then so be it.You don't capture a king.When it's clear that a king cannot avoid being captured on the next move, checkmate is immediately declared, and the game is over.When you make a move that puts the opponent's king in danger, you must say "check".You don't have to place your king in check.Such a move is illegal and must be immediately reversed.
Step 10: To remove the opponent's pieces from the game, capture them.
If one of your pieces makes a move that ends on a square already occupied by an opponent's piece, you "capture" that piece and remove it from the game.Your piece takes the captured piece's place on the square.You can't occupy any square with more than one piece.It is not possible to move a piece through or to a square already occupied by one of your pieces.They can move over any other piece, but may not end a move on a square occupied by one of your pieces.You can only capture pieces with a normal move.rooks can only capture with vertical or horizontal moves.You can't move over a piece to get another one.If your piece "hits" another piece during its movement, it stops, captures the piece, and stays on that square.The only exception to this is the knight, as it only takes a piece when it ends a move by landing on that piece's square.
Step 11: Begin with white.
The players alternate after White makes the first move.The advantage to going first is for players of equal ability.One player moves one piece.A player has to move a piece.They cannot skip a turn because they don't know where to go.The game is a stalemate if a player has no legal moves and is not in check.The only exception to the "move one piece" rule is called "castling," which allows a player to move two pieces at once in a specific pattern to protect the king.More on castling can be found below.
Step 12: There is a stalemate and watch out for it.
A game can end in a tie.Stalemate occurs when neither king is in check and the next player has no legal move available.If you have an advantage, you would want to avoid a stalemate.If you are in a weak position and want to force a draw, the opposite is true.Pawns that are blocked by other pawns and kings that can't move without putting themselves in check are some of the things that may lead toalemate.You can never put yourself in danger.If your only available move is to put your king in check, the game is over and a stalemate is declared.Most players call this a draw in some tournaments.Stalemate doesn't happen if either king is in check.
Step 13: pawns move one space forward
They're not very useful because they are the only thing they can do.If your pawn gets all the way to the first rank or eight rank, you can promote it to any piece other than the king or staying pawn.Pawns that have advanced very far along their file become powerful.The knight's move is called "underpromotion" if it is used to promote to a piece other than the queen.In its very first move, a pawn can move two spaces forward instead of one.One square in front of a piece can be captured by a pawn.It can't capture an adjacent piece.When the opponent moves their pawn two spaces ahead to avoid moving into your pawn's capture position, "capture in passing" can occur.Only on your next turn, if this happens, you can move your pawn into the space they skipped and take that pawn.
Step 14: The rooks have an unlimited number of spaces.
The roys move in straight lines.If they cross as many vacant squares as they want, they must stop at the edge of the board.If an enemy piece is in the way, the rook must stop or capture it.Before it comes to that square, it must stop being your own piece.You can't capture your own pieces.
Step 15: The knights should be in a L shape.
The Knights have the most unique movement in the game, they "hop" three times, first two spaces in one direction and then one space in a parallel direction, or the other way around.Only the Knights are allowed to hop over other pieces.Only by finishing their move on a square occupied by an enemy piece can they capture a piece.They can't finish on a square that is already occupied by a piece of their own color.
Step 16: The number of spaces should be moved by bishops.
The bishop can move in four different directions.The bishop stays on the same squares.It is not possible for a bishop to get onto a dark square if it begins on a light square.Bishops can't hop over pieces.If there is an opponent's piece in the way, the bishop must either stop or capture it.
Step 17: The queen can be moved in any direction.
She can move as she pleases.This is her most powerful piece.The knight has a L-shaped pattern.A queen can't move.She must either stop or capture that piece to complete her move.
Step 18: The king must be moved one space at a time.
Kings can move one space in any direction.In castling, a king and one of the rooks switch positions to defend the king.The king and the rook can't move at any point in the game.There are no pieces between the rook and the king.The king can't be in check at the time of castling or at a square in which he would be.Move the king two spaces towards the rook, then slide it into the square he skipped over.Right next to each other, they will be on opposite sides.
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