Call of Duty: Black Ops cheat codes and secrets are included in the ign call of duty: black ops guide.

There are Dead Ops Guide Ascension Guide, Call of the Dead Guide and Moon Guide.

This procedure requires the creation of a backup copy of the game file.The "config.cfg" file is located in the "players" directory and can be edited with a text editor.The value of the seta monkeytoy should be changed.Change the attributes of the file to read-only.At the main menu, press to display the console window, then type one of the following codes and press [enter] to use the cheat function.Some codes are only available in the pre-patched version of the game.

You can see that you are locked up at the main menu.Repeatedly press [Aim Down Sight] and [Fire Weapon] to escape from the chair.The area behind your chair is where you can find an old computer terminal that can be used to access the Central Intelligence Agency Data System.To get early unlocks and hidden features in the game, you have to type one of the following codes.

"3ARC UNLOCK" is a code to unlocked the "Five" zombies mode map, Dead Ops Arcade game, and Zork: The Great Underground Empire text-based adventure game.

"3ARC INTEL" is a code to unlocked all Intel.The "Closer Analysis" achievement will be prevented from being earned if this code is enabled.

The Dead Ops Arcade game is a zombie killing mini-game similar to Smash TV.To shoot, use the Left and Right Analog-stick.You can get the "Insert Coin" achievement by playing the Dead Ops Arcade game.

The Zork: The Great Underground Empire is a text-based adventure game.You can get the "Eaten By A Grue" achievement by playing the Zork game.

To display a list of system commands in the terminal and Pentagon user e-mail access, enter "HELP" as a code.

To display a list of login names for use with the "Rlogin" command, enter "Who" as a code.

The Central Intelligence Agency has a data system.As a command, enter "rlogin dreamland".You will be prompted to log in with your account.You can use one of the following passwords.

The Central Intelligence Agency has a data system.As a command, enter "login".You will need to log in with an account.You can use one of the following passwords.You can use the "dir" or "mail" command to access their documents.

D. Kingdkingmfk Frank Woodsfwoodsphilly Grigori "Greg" Weavergweavergedeon J. TurnerJturnercondor75

After the Nova 6 Gas is released, you can enter the office from the back of the room.Hold the action to pick up the tape recorder.The screen will shake if done correctly.Continue until you reach the part where you jump off the roof into the building and onto the mattress.He will move the fridge after he is inside.If you don't watch him move the fridge, you will not get the thunder gun.Go to the left once you get inside.You should look at another tape recorder.Hold the action to pick it up.The screen will shake if it is done correctly.You can swap your weapon for one that has twelve shots.The rest of the level should be easy after you get the thunder gun.

Several enemy soldiers will appear at the end of the hallway after interrogating Clarke.You can get a cassette tape in the office behind where you started if you shoot all six Nova 6 canisters.If you want to shoot the canisters more easily, you should throw a flashbang to blind the enemies.Once you pick up the tape, you can progress through the mission until Weaver and Clarke jump off the roof and onto a mattress.After they jump down, Weaver will be asked to help move the fridge out of the way.If they do, go inside and look to the left.There is a place to put the cassette.The game will not prompt you to do anything when you pick up and place the cassette tape.The screen will shake when you insert the cassette tape, and the thunder gun will appear out of the wall.It has twelve bullets and is reloaded.

Go into the middle room and adjust the DEFCON level.You will be taken to the Presidential Suite.There are four switches in that room, three upstairs and one downstairs.

1.After going up a hill and passing a weapon depot, it is on a crate inside a building.As you enter the building, Woods and Bowman are leading the way.

2.After you kill the fake Castro, you can enter a bedroom with a bed and TV in the next area.

3.It is on top of a ladder in the first hangar you enter after you rappel down from the mountain.

4.It is on top of a cabinet on the second floor of the first building you enter with Reznov just after the prisoners have taken out the tower after moving along the train yard behind cover.

5.There is a table with radios in the armory.After Sergei died, the security door was open for you and the other prisoners to get through.

6.It is located on the bottom shelf of a rack in the back of the building.There is a pallet jack in front of it.You need to grab this before you ride the bike.

7.Underneath the four TV's and golden emblem is a table on the third floor of the communications building.Before you go up the ladder to the top of the communications building, you need this Intel.

There are 8.There is a rocket in the control room.There is a hole in the wall on top of the computer that leads to the far left corner.

There are 9.There is a radar computer on top of a control room underground.The hall is to the right of the offices.

10.When you need to destroy the three T55 tanks, it is on top of a bunch of ammo crates in the back area.You need to grab the intel before following Woods.

11.It is at the bottom of the hill.There is a window.

There are 12.You enter after saving Woods.After you pass through the collapsed support beams on fire in the right corner of the room, it is on a shelf.You need to grab the intel before entering the vehicle.

13It is on a table in the security room after you broke into it.There is a short movie in this room with a projector.

There are 14.From when you first use the radio to call in air support and where you travel with the M113 armored vehicle, it is on a table with a TV inside of a building.

15.When you have to defend the landing zone, it is inside of a building on a table in the corner.Before enemies start coming, make sure to grab this Intel.You will have to place the C4 on the above wall before the tank explodes.The C4 is located at the back far right corner of the building.

16.It is at the beginning of the level.There is a desk in the back right corner.The Nova 6 gas does not kill you if you grab this Intel quickly.

17There is a shack with garbage on the ground.After sliding down the metal roofing, the game goes into slow motion so you can kill the enemies that appear.

18.It is lying on the metal roofing with garbage as you descend to save him after he gets shot in the head.This is at the end of the level.

19You can find it on a table with a lantern and files in a two-story building halfway through the mission.There are snowplows outside.

20.There is a cabinet with a rocket next to a table.There is a table in a room.To continue the mission, you will need to pass through this hangar.

21.The pallet is covered in snow at the end of the ship.The stairs lead to the right.You need to grab this intel before you use the rope to get off the ship.

22.There is a wall near the west corner of the hut.Just after climbing through a window with Woods, you stabbed someone in the back and then killed them in their sleep.

It was 23.There is a hut at the end of the village.From where you enter the village, it is straight ahead.The hut has an Intel in the east corner.You can plant explosives in the village after swimming through the river area.

24.There is a barrier blocking the path to the next tunnel in the left tunnel.Go left when you lead the way.There is a rock on the right-hand side of the tunnel.

25.There is a crate next to barrels at the beginning of the mission.It's before you get on the boat and after the helicopter.

26.You get off the boat.It is on the right side of the dirt path in front of you, next to a rock, as you follow your squad towards the next objective.

27.There is a rock below the crashed plane.It is below you before you enter the plane when you descend from the wing.

There is a new date for this.It's where you break the barracks with your squad.It is the second time you have left.The desk is on the left side of the barracks.

29.There is a bench in the utility room.It is on the second level and you can enter from the far left corner if you want to go down the stairs.

30.There is a table with explosives in front of an office in a large warehouse.Before or after entering the office, you can grab this Intel.It is easier to get it before entering.

31.It is on a shelf in the large room where you enter after going through the left or right tunnel.It's on the right side of the room.You have to grab the intel before you leave the underground area.

It was 32.When you exit the underground area, it is on the table with the radio to the right.You need to get in the helicopter with Woods.

33.You have freed the POWs.There is a crate in the area to the far left of the building where Kravchenko is on the second floor.

34.As you exit the shipping container that you were hiding in, it is lying on the ground next to a crate.If you kill the enemy in front of you, grab the intel, then move quickly so you don't get spotted from the helicopter in the area.

35.There is a cage with a monkey in it in the center of the room.Shoot the enemy but knife him.The containment unit will close if you shoot him, making it impossible to grab the intel inside.Start from the last checkpoint to try again if you make this mistake.

36.The area gets gassed with Nova 6 after you put on the gas mask.After passing through one house, you will travel up the road to reach the next checkpoint.There is a house in front of the checkpoint that has the Intel.There is a bunch of pots on the cabinet.

37.It is on top of a vending machine in the first hallway after you break out of the chair.

38.There is a trash can on the left side of the wall after you exit a room.This is right after Intel.

39.It is on the desk to the left of the first office room you come across after you have a memory of JFK, as you head down the long hallway with the rocket in the background.

40.It is behind the first container.The door is on the ground.You don't need to use the rockets to take out the two helicopter above you.

41.The second room is where you enter when you are inside the ship.It is under the table in front of you with a bunch of crates on the other side.The locker room is next to this room.

It was 42.You have to fight Dragovich in the office room at the end of the mission.There is a phone under the desk.The office room is next to the control room which is flooded on the lower level after you go up the stairs.

There is a list of perks.The pro version of the perk is unlocked if you complete the challenges.

It is not clear how to clear the trenches at the battle of Khe Sanh.You have to kick the striped barrels into the trench by running to them near the bottom of the hill.Shoot at the Viet Cong until it is clear.Go to the barrel and stab it, then kick it down the hill.

All three meteorites can be found in the "Shangri-La" map.The spawning room is located to the left of the Quick Revive machine.The grass to the left of the bridge is where the second is located, past the mud pits and Perk machine.The third is located underground in the room past the AK74u and across from the Perk machine.Press when near the meteorites.The song "Pareidolia" will be played when all three have been activated.

You can find the power switch on the half-sunken ship.The entrance is covered by a boat that costs 500 points.Continue up the ship's side until you see a stairway to the left leading upstairs.It costs 750 points to enter.Once inside, go to either the right or left of the cabin and you will find a stairway leading up again.You can find a door that costs 750 points by moving around the room.When you walk in, the power switch will be to your right.

You should not fight George the director until you get the new Wonder Weapon and upgrade it through Pack-A-Punch, as you will not be able to kill him without it.Shoot him, blow him up, and then charge after you and your allies until everyone is dead.You can calm him down by taking him to a large body of water.Before you can damage him, the power must be active.

If you want to zipline or use the platforms, you need to get the power on.It will not bring you anywhere if you don't unlocked the area that the zipline ends in.If there is no notice saying "Closed set" or "Power must be on", the zipline can be used.When the zipline is active, jump into it near the edge.Once the area is open and the power is on, the platform can be used.When you stand on it, you will hear a compression sound and it will launch you away.The springing platforms and ziplines can also be used by zombies and George.

If you keep a group of zombies in the water for a long time, it will cause them to freeze, which will allow you to run away or kill them easier.

There are a number of perks available in the "Escalation" DLC.You can use the Deadshot perk to aim at the zombie's head instead of its torso.

There are teddy bears in the "Ascension" map.You will hear a sound if you press [Action] while standing next to each one.The song "Abracadavre" by Elena Siegman will play after you have activated all three teddy bears.There is a teddy bear in the starting room.There is a fence across from where the claymores are bought.The Speed Cola machine is near the third one.

In the "Five" map in zombies mode, destroy the glass doors at the beginning and rebuild them for easy points.Let the zombies destroy the barriers and then kill the people in the office to get more bonuses.Shoot the zombies multiple times in the first and second rounds to get extra points.

Stand in front of the larger elevator when you go downstairs in the "Five" map.The desks next to the teleporter are left in front of it.You can see it from behind the railing.The dolphin is diving on top of it.This may take a few tries.Once you are on top of the railing, stand up and keep jumping up.The zombies can't touch you unless you're close to the stairs.When you shoot at the zombies, it is very hard to miss, so you can get a lot of points.

In the "Five" map, you can find the three red phones in the Pentagon.When you open the doors in the corner, you can find the first phone.There is a second phone in the conference room where the Pack-A-Punch machine is located.After leaving the second elevator on the floor that the power is on, the third phone is in one of the rooms.Follow their ringing to find the phones.Hold the action until you hear a busy signal.The song "Don't Back Down" will be played after all phones are accessed.

There are three meteors in the "Kino Der Toten" map.The first meteorite is located in a corner of the main lobby.There is a second meteorite in the dressing room.There is a room upstairs with black marquee letters.The rocks are red.Wait until your character says something or the veins in the rock glow red to hold the action.The song "115" will be played after the three meteorites are found.

The Rolling Stones song "Sympathy For The Devil" can be heard over the loudspeaker in the Nuketown map if you shoot the heads off all the mannequins.

You can upgrade your weapons through the Pack-A-Punch machine in Zombies mode.

During the battle of Khe Sanh, keep throwing grenades into the crowd until you get the "Frag Master" achievement.

If you have five friends cram together, you can throw a frag grenade to kill them all and get the "Frag Master" achievement.

In Zombies mode with at least two players, blow the legs off five zombies, and then have another player stand in one place while the zombies crawl towards them.Throw a frag grenade to kill them all and get the "Frag Master" achievement.

If you want to give yourself time to turn the power on, try to shoot a zombie's legs off so it is crawling around before the round ends.After you turn the power on, the thief shows up.In Single Player mode, the strategy was used in the video.

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