How To Set Up SFML in a Project on Visual Studio

There are 29 lib files and 11.dll files for setting up SFML in Visual Studio 2019.It is assumed your platform is Windows.The beginner is addressed.

Step 1: Make a list of what you expect to do.

See the picture above.

Step 2: The community of visual studio 2019.

If you haven't done so, you can download it from the website.

Step 3: As you download, make sure to check the workload box.

You have to scroll down the page.

Step 4: There is a folder called GL.

You can open Windows's File Explorer and navigate to the disk.Click in the empty area and select the new folder you want to enter.

Step 5: You can download the latest stable version of SFML.

Click on the address to open the New Window.Click the first button if you want to download 16.3 MB.Click the folder in the download window to copy it.Click to select Paste.Click the folder and drag it into File Explorer.Click on the name of the latest version to be renamed.

Step 6: Go to folder GLP.

It's okay if the folder GLP already exists.Click in the empty area and select the new folder you want to enter.

Step 7: An empty project can be created.

.Next, open it and click create a new project.The project name text field type is in the wizard.You can copy and paste in the location text field.Click "create" if you want to place solution and project in the same directory.Wait until the instance appears.There is a possibility that this is not the case.Click next for the empty project.The rest is the same as above.

Step 8: A source file can be added to the project.

Click the Source Files to add a new item.Click in wizard.There is a text field type.The name should be C:GLPLSFM.Click Add.The source file is blank in the main area of the studio.It's okay.

Step 9: You can open the Property Pages window.

Click the project's name to open the solution explorer.Leave the default settings in the Property Pages wizard.

Step 10: Additional include directories should be configured.

Double click the window and then use the arrow at the end of the field to modify it.The wizard has an upper-most text field.Click OK in the Additional include directories wizard.

Step 11: Linker Additional Library Directories should be configured.

In the "SFML 0 Property Pages" wizard, you can double click Linker and click General at the end of the field.The Additional Library Directories wizard has a upper-most text field.Click OK if you want to use the additional library directories wizard.

Step 12: Linker AdditionalDependencies can be configured.

In the "Linker" drop down menu, you can click on the Additional Dependencies down arrow at the end of the field.The "Additional Dependencies" wizard has an upper-most text box where you can copy and paste following.lib file names.

Step 13: Linker Sub System should be configured.

Click the System > SubSystem down arrow at the end of the field if you want to apply.

Step 14: Put the.dll files into the project- folder.

You can open a new window in Windows's File Explorer.Click openal32.dll if you want to copy the file.Go to C: > GLP >SFML 0 in the first file explorer wizard.Click and select Paste.This process is repeated for files without -d.There are 6 dll files in the project folder.

Step 15: Try your project.

Click on following address and select open link in new window, scroll down the page and copy the code.Go to the Main.cpp code area and paste.Hit F5 with the keyboard.There should be two windows, one black and one small with a green circle.Excellent job.

Step 16: Correct any mistakes.

Go to Part 3, step 2 and follow instructions if you see an error in the file.Follow the instructions for the file with extension.lib.Also to step 4.Follow the instructions for "entry point must be defined".Go to step 6 and follow the instructions in the file.dll.If you can't correct other errors, close Visual Studio and then repeat set up from Part 2.Excellent job.

Step 17: You can create a template.

You can go to the main menu.Click Project > Export template...Leave the project template checked in the menu.Click next.Click Finish if you want to remove everything from the text field in the template name.The template is created.

Step 18: A project can be created.

Click on the file to see a new project.Click Next if you need to scroll down the list of templates.You can type SFML-1 in the wizard.C:GLP should be the location.Remove path, copy and paste if it's true.Place solution and project in the same directory is checked.Click to create.

Step 19: You can copy the.dll files from the bin folder to the project folder.

Step 20: The project was a test.

Double click the source files in the solution explorerIf the code doesn't show up, you can remove the file and create another with the same name.Go to line 7 and change the color to blue.Click it if you want.The small window has a circle in it.Try to correct the errors.You should repeat the above steps if you fail.

Step 21: SFML 64 bit is the latest stable version.

Click on the address to open a new window.Click the first button if you want to download 18.0 MB.Click the folder if you want to copy it.It is supposed that you have created a folder when you select Paste.After copying and unzipping have been completed, you can click on the name to be renamed to SFML64.

Step 22: You can create a project.

Click next for the empty project.In "Project name" text field, type:You should copy and paste in the "Location" text field if you have created a folder.Click "create" if you want to place solution and project in the same directory.Wait until the instance shows up.

Step 23: A source file can be added to the project.

Click the source files to add the new item.Click on the C++ file in the Add New item - SFML64-0 wizard.Main.cpp is the name field type.C:GLPLSFM64-0 is the location.Click to add.The source file is blank in the main area.It's alright.

Step 24: The project has property settings.

Click on the name of the project you want toProperties in theSolution Explorer.Click Configuration manager if you want to select Active(Debug) in the Property Pages wizard.x64 is automatically selected in the Configuration Manager wizard in Active solution platform.Click close.

Step 25: The rest is the same as above, but you have to replace SFML by the other two.

If you click Configuration manager, you can select x64 in the Active solution platform.

Step 26: You can create a template.

As above.For template's name type and project name.In every project you create with it, you can choose x64 in the GUI.

Step 27: A library from the source code benefits from being compiling.

Guarantees that the resulting library is tailored for your operating system, a luxury pre-compiled binaries don't always provide, and that you get a target x64 platform.

Step 28: You should highlight what you expect to do.

See the picture above.

Step 29: CMake can be downloaded.

Click on the link in the New Window to download the address."Previous Release (3.19.8)" can be found by scrolling down the page.In the second "Platform" list, find "Windows win64-x64 ZIP" and click the beside entry to open the Save file.

Step 30: Go to the zip folder and copy it.

In the download window, click folder and right click to copy it.Go to directory C: > GL, right click and select Paste.You should see the CMake logo next to the file name if you double click it.Click More information if "Windows protect your PC" appears.You have a GUI on your screen.Double click the file cMake-gui if you need it, it is the one with CMake's logo.

Step 31: You can download the source code.

Click on the open link in the new window to get to the address.Click Download 22.2 MB if you scroll down to the bottom.

Step 32: Go to the folder and copy and paste.

Click zip folder if you want to copy it.Click to select Paste.You have a unzip folder in directory C:GL.Click twice on its name and hit enter.

Step 33: Go to the CMake GUI.

In the first text field, type.Next to the second text field, type.

Step 34: Go ahead and generate.

Click the Configure button in the CMake GUI if you want to create a directory.Click Generate when you read "configuring done" in the CMake GUI."Generating done" is what you should read.

Step 35: You should build your solution.

Go to C: > GL > SFMLsrcClick either "SFML.sln" or "ALL_BUILD.vcxproj".There is an instance ofVisual Studio.Click on the "build solution" option in the main menu.Wait until you read the last line in "Output" window to find out the number of "succeeded" changes.There are 8 today.

Step 36: You can create an empty project.

In the main menu, click on the file to create a new project.There is a text box type in the project name.Go to C: > GLP and click Select a folder.C:GLP is the location.Place solution and project in the same directory are checked.You can click create.

Step 37: You can add your source file to the project.

Click the Source Files folder if you want to add the new item from the middle of the window.You can type in the Name text box.The location is C:GLPLSFM.Go to the Add button.The file will not open in the main text editor.

Step 38: The project's properties should be configured.

Right click the project's name in the solution explorer wizard and selectProperties.Click Configuration Manager if you select x64 in the platform entry.Select x64 in the Active solution platform.x64 is automatically selected in platform entryClick on it to close it.There is a possibility that this is not the case.Click the down arrow at the end of the field to select the first one.Click the first icon if you want to paste..Click Linker and then click the down arrow at the end of the field to copy it into the "Additional Library Directories" wizard.There is a possibility that this is not the case.Click the down arrow at the end of the field to copy and paste in the Additional Dependencies wizard.Click the down arrow at the end of the field to select the console.Click OK if you wish to apply.

Step 39: You can copy dll files and paste them in the project- folder.

Click File to open a new window.One by one, all five dll files, and paste in the first window C: > GLP > SFML, will be copied.There are 5 dll files in the project folder and 4 files that were created by the studio.

Step 40: If there are any errors in your project, correct them.

See Part 3 above.

Step 41: You can create a template with the SFMLsrc project.

Part 4 is above.For template's name type.For project's name type.Select x64 in the GUI if you want to create a project with this template.You can copy dll files from previous project.

Step 42: In this video, you learn how to set up SFML in project with visual studio.

It's very easy.From here, you should start learning.It is targeting the x64 platform.When you have a specific reason for doing so, choose it.It's the most difficult target.The best.

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