Pokemon Go energy per second is a guide to Pokemon GO moves.

When evaluating Pokémon's strength, moves in Pokémon GO are one of the main factors.It is important to understand several key terms related to battles in the game.

The same type attack bonus is what it stands for.STAB increases the damage of moves that are the same type as the Pokémon.Psychic type Alakazam has a move called Futuresight.This is not the case for its other moves.

The move of that type deals an additional 20% damage when the weather is good.In this situation, typing does not matter.

Damage per second is what the DPS stands for.How is move damage calculated in Pokemon GO is explained in more detail.The damage is influenced by the base damage of a move, Pokémon attack stat and attack IV value, weather boost and STAB.The results were floored.

Energy per Second is what the acronym is called.It shows how fast the quick move can fill the bar.

If you power up a Pokémon to a certain level, it will break rounding so the Pokémon can deal more damage.This feature is useful for saving the stardust.In What are Damage Breakpoints in Pokémon GO, breakpoints are described.

These are moves that Pokémon can't learn anymore.Legacy moves can't be obtained if Pokémon is evolved or changed.There is a full list of Pokémon with their legacy moves.

Only a Pokémon with dual typing can have double weakness.The weakness against certain moves has to be shared by both types.This Pokémon takes 1,96x more damage if that is the case.

Only one of the 2 fast moves is active at a time.Several Pokémon can only learn one.It is the first attack on the summary screen.If the move type is boosted by the weather, there is additional value and icon added.Gym and raid battles have fast moves activated by tapping the screen.It deals damage and fills the energy bar at the same time.

There are two categories to rank fast moves.For attacking purposes, those with faster energy gain and shorter cast time are the best.The faster the move, the better it is for dodgability.Slow and hard-hitting moves are great on defense, since the Gym can use their fast move every 2 seconds.

In short-man raids, swift fast moves are useful.Gengar is a glass cannon and can deal a lot of damage in a short period of time but can't take a hit.Shadow Claw is slightly better than the other move.Shadow Claw is very fast which helps in finding a better dodging pace.

The second attack displayed on the summary screen is the Charged move.There are up to three different charge attacks, but only one is active.There is a 50% chance of getting the desired move.There are only a few exceptions, including Pokémon with a legacy move, and a pool of 25 charged moves to choose from.

Clicking on the charged move button causes the bar to be filled by using the fast move.In raids, a common strategy is to tap only the button in order to use the charge move as soon as it is activated.The player had to hold the screen to release the charge attack.

On paper, 1 bar charged moves are typically stronger.It's not enough to just look at the DPS.The main reason for that is that it completely ignores the total damage output and other factors.2 bar charged moves provide better TDO and dodgability.The exception of 3 bar moves is Grass Leaf Blade and Dragon Dragon Claw.

The strength of a move can be determined by the Cycle DPS.The value is bound to specific Pokémon's statistics.The formula assumes that the fast move is charged immediately when ready.It compensates for energy drain and attack duration in those cycles.

A super effective text message in the battle log indicates type effectiveness, which accounts for 1.4x damage.The message remains the same despite the damage taken by Pokémon with double weakness.When there is a double resistance, a Pokémon with a resistance to the move type takes only 0.714x damage.There are more type advantages in Damage Mechanics.