How To Make 3D Text with Blender

You can create animated films, visual effects, art, 3D printed models, motion graphics, interactive3D applications, virtual reality, and computer games with the free open source 3d program Blender.You can learn how to make a 3d logo or animated intro with the help of this WikiHow.

Step 1: You can open the program.

If you don't have blender installed on your computer, you can download it at blender.org.

Step 2: There is an atmosphere.

The view should be adjusted around the point of interest.To see the scene around the global Z axis from a different point of view, use the Ctrl-Alt-Wheel.Shift-Alt-Wheels correspond to vertical dragging.

Step 3: Take a Roll.

The camera should be moved around the local Z axis.Shift-Ctrl-Wheel can be used.

Step 4: The person is Panning.

The view can be moved up, down, left and right.If you want to pan the view, hold down Shift and drag MMB.

Step 5: Go.

You can zoom in and out with the help of MMB.There are two hotkeys.If you have a wheel mouse, you can use it to zoom in and out.

Step 6: The starting scene has a cube.

The cube will be highlighted orange if you select it with the left mouse button.The keyboard has x on it.The pop up menu has a button for deletion.

Step 7: Text should be added to the scene.

A list will open on the screen if you click "Shift + A".You can choose the text option.

Step 8: The text can be edited.

The text will be highlighted orange if you select it with the left mouse.To enter edit mode, hit the tab.You can type what you want.You won't be able to change it later if you spell everything right.Once you type what you want, hit the tab to exit the editing mode.

Step 9: You can change the style of your text.

There is a text tab on the right side.The fonts section can be found in the text tab.If you hover over the file icon with your mouse, it will say "load a new fonts from a file"You can choose a style from your computer.

Step 10: The text tab is where you can extrude the text.

The text tab is on the right side.The number for extrude should be increased in the geometry section.It's possible to extrude your text to any size you want.

Step 11: The text needs to be centered.

The text will be highlighted orange if you select it with the left mouse.You can set origin by right-clicking on your mouse.Pick geometry to origin.

Step 12: The text needs to be rearranged.

The text will be highlighted orange if you select it with the left mouse.Press R and X on the keyboard at the same time, then type in 90 and then press enter.

Step 13: Text can be turned into a mesh.

To create an object from your text, make sure it looks the way you want it to.Go to the object menu and select the text with the left mouse.

Step 14: Double vertices should be removed from text.

Press Tab on your keyboard to be in edit mode, then press A to select everything in the mesh menu.

Step 15: The text should be changed.

If you want to create materials, go to the materials tab on the right side, add new, and then change the base color, which is more complex.

Step 16: The text is visible if you position the camera.

If the tool shelf is not visible, press "T" on your keyboard toggling the visibility, then use the coordinate arrows to move the camera.

Step 17: Make sure your text is visible in the camera.

If your text isn't fully visible in the view of the camera, you're going to want to move it.

Step 18: The background needs to be changed.

You can change the background color by going to the world tab on the right side.

Step 19: You should save your project.

Click the file in the upper left-hand corner if you want to save your project.

Step 20: Text can be rendered.

The render option is on the top left corner of the application screen.Your image will be rendered at a new window.

Step 21: The rendered image should be saved.

If you want to save your final text, go to the top of the screen and click the image.

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