Shoot a lot of dice.

There are dice games that are not appreciated.A classic hustle is shooting dice, also known as street craps.You can learn to play Mexican drinking dice, Farkle and other games that only require you to know a few rules.Dump the board game and keep the dice.For more information, see Step 1. Step 1: You should learn the basics. The game of street craps is played with two dice and can be played by any number of onlookers.Players will first roll the dice to determine who will roll for that game, and then all the participants will place bets on whether or not the person rolling will "pass" on the initial roll, or "crap out"The game is over if one of those values is reached on the first roll.The player who shoots the dice is the first to bet and the other players have to match his bet before the game can continue.The shooter can handicap the odds if the bet cannot be matched.The other players may place side bets if the shooter's bet is not matched. Step 2: The rules of the point should be learned. The number rolled becomes the "point" if the shooter doesn't pass on the first roll.The only two values that matter are the point value and 7.The player needs to keep rolling until either the point or 7 is reached.The shooter will re-roll the value of the point before rolling a 7 and all bets are against that.As soon as the shooter rolls a point or 7 the game is over and the bets are awarded. Step 3: You can learn the terminology. If you don't have to ask for clarification every time someone says something about the "come-out" or the point, you'll make the learning curve shorter.To roll a 7 or 11 on the come out roll is the initial roll, and will be a different player for each game. Step 4: There is a difference between street and casino craps. In casino craps, the biggest difference is that you've got an elaborate table on which to place bets, as well as a banker controlling both the money and the action, and James Bond lookalikes are wandering around ordering elaborate drinks.The principles of the game are basically the same in street craps, though the betting is less formal and you're probably rolling dice against a brick wall.Because no one is watching the action, make sure that the piles stay even throughout the game and the money is distributed fairly.If you don't take the game seriously, tempers can Flare. Step 5: Understand the law. Street craps is illegal in every state of the US and many other places.Gambling for money outside of a licensed and regulated casino is always illegal, and there is nothing wrong with playing for fun, but it's unlikely anyone would hassle you over a low-stakes penny game among friends. Step 6: The game should be started by anteing up. If you want to play, you have to ante up by throwing a small amount of money in the pot.Before you place any bets, this will happen.The right to be considered for shooting is what you're paying for.After you've anted up, you don't have to place a bet.If you want to sit out a game but still think about betting, you need to ante up first. Step 7: Roll to find out who the shooter is. The shooter will be determined by the players who anted.The person who rolls the highest number shoots.Depending on the rules of the game, you could also roll until someone reaches 7 or whatever you want.You have to pick a shooter randomly. Step 8: Put your initial pass or no-pass bets. The shooter will bet first if they are selected.In some games it's assumed that the shooter will always bet on himself, so the amount of the bet will be either "pass" or "crap."Before placing side bets or increasing the wager, the other players must come up with enough to match the shooter's bet.To match the shooter's bet, you have to come up with the same amount of money.You can bet on the side or throw in to match if you have anted up.The shooter will make a $10 pass bet.The other players have to come up with $10 by the end of the game.If you put in $2 on the first bet, the most you can get back is the shooter's money.If the other players match the shooter's bet, you can place a side bet with them if you still want to play.This could include bets on either pass or crap. Step 9: Roll the come-out. The come out roll is rolled by the shooter.According to the bets placed, if the shooter passes the game is over and the money is distributed evenly among the players.Pass bets and crap bets become point bets if the shooter rolls a point. Step 10: If necessary, roll for point. The shooter can point up or go 7 out.When a point is reached, the betting goes into higher gear.There is a round of side betting when the game goes to point.Although folding is not a possibility in craps, it's probably more often that the initial bets stand through until the end because the games are relatively short. Step 11: Get some data. Depending on the number, the probability of rolling it is different because you're using two dice.There's more than one way to reach some values.You can make smarter bets if you know the statistical probability of rolling a number.7 is the most likely roll.There are 6 ways to get the value between the two dice, out of 36 possible combinations.A pyramid is made by the probability of rolling the other values.The next most likely rolls are 6 and 8 with five different ways to get each value.The next most likely values are 5 and 9.The only way to roll 2 and 12 is with a double six. Step 12: Statistics can be used to know the best bets. Pass bets are more likely.The odds of rolling a 2, 3, or 12 are fairly unlikely, so it's a smart bet to bet on 7.You can place smarter bets if you know the likelihood of reaching a particular value.You're in a game and the shooter rolls a 4.There is a chance that the shooter is in the corner.Your initial bet paid off because he will roll a 7 on the next roll.Now you have better odds. Step 13: Roll the dice correctly when you're the shooter. The dice should be set so that the 3 are facing up in a V shape.This is the "set" for the dice, so all players know you're not cheating or doing something unfair to the game.The dice have to hit the designated surface.The dice must go all the way to the back wall of the table to count in casino craps.Most street craps games are played against walls.You will roll against the wall or some other kind of backdrop if you are a few feet away. Step 14: When you're the shooter, bet big. When you shoot crap, the game usually involves the shooter making the biggest bet that he will pass and all the other players betting smaller amounts.It is most likely that the first roll will be a 7.Don't jump into the game and make huge foolish bets on unlikely things.If you want to win, wait until you're the shooter. Step 15: There are other dice games to learn. Some of the games that have fallen out of style are due to the fact that dice are so simple.You don't need an elaborate game board or an Xbox to play fun games, and there are plenty of games that do not require complex series of bets to enjoy.You can learn a few and mix it up.It's important to distinguish between street craps and other types of dice games, some of which involve betting and others which don't.craps is the most likely game to be referred to if someone asks if you want to shoot dice. Step 16: Try cee-lo. In lo dice, each player has three dice and rolls them simultaneously after a round of betting.The object is to get the highest possible score.Roll a 4, 5, and 6 is the highest possible combination.This is very similar to a royal flush in poker.Triples would be the next highest combination.Rolling three ones would be the next highest category of score, only beaten by triples of any other number or the 4, 5, 6 combo.A "pair and a spare" is the next highest combination.A matched pair and some other value is what this would be.If two players rolled double 4's, the higher value of the other die would be the winner.The first player to roll two twos with an extra six would win.The pair doesn't matter because ties are awarded to the highest value on the extra die.A re-roll is performed if two players roll the same thing. Step 17: You can play drinking dice. Mexican dice or liar's dice is a game of deception that can get rowdy and fun when lubricated.In drinking dice, players pass around a single cup with two dice in it and take turns guessing at the value under them.The first player rolls the dice and carefully looks at the value so the other players can't see, either reporting the wrong value or telling the truth.The player passes the cup carefully so that he doesn't tip the dice to the other player.The next player can either challenge or accept the value reported by the previous player, or can make a guess of their own.The game must continue until someone challenges it.If the initial report was correct, the challenger and all other players lose.The liars usually have to take a drink if a challenge is upheld.The highest possible point value is a 1-2 combo.It's possible to play the game blind, meaning that no one looks at the value until someone challenges. Step 18: Roll bones. While "rolling bones" is sometimes used for shooting craps, it's actually a game that is very complex and similar to Yahtzee, and is also sometimes called hot dice or "Farkle," though each game has a somewhat distinct scoring system in place.The game is played with dice and a cup.The goal is to accumulate the most points over a number of rounds.The first player rolls all six dice and returns the rest to the cup.Keepable dice include show 1 and show 5, which are worth 100 and 50 points, respectively.You'll keep those, worth that many hundred points, if you roll 3 of a kind.Three 2s would be worth 200 points, while three 6s were worth 600.Return all the dice that can't be counted back into the cup.The player rolls until he's either kept all the dice or has rolled something that can't be counted.You can improve previous 3 kinds on subsequent rolls.You rolled three 3s on your first roll and then returned the other three dice to the cup.The value of your 3 of a kind would be doubled if you rolled a 3 on your next roll.

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